In a couple of days I will finally get my new computer in the form of a dell xps 1710. And as a “tribute” I’m going to do a whole custom desktop to fit nicely on the new ubuntu sphere that comes out in v8.10.

If you haven’t figured out what theme it will have by now, it will be communism. And I don’t mean that it will just have the communism logo or something like that, I want it to really SCREAM of communism.

So lets just get to the description:
The main colour will the same as the computer, grey so to say. Onto this there will be a lot of shadows and orange/red light effects so that it wont look so plain. And across the whole picture there will be almost transparent famous communism quotes skittering, these will be in the colour of darkgrey and as said before almost transparent.   So that won’t really be visible if you don’t look at the picture carefully, but it will give that little dot over the ‘i’.

Down in the “ditch” there will be hills painted with raised fist in the distance, all nicely semi faded the further away they are etc. Now! In the centre of the wallpaper the planet earth will be, but this earth will have the communism logo “burned” into it or as if a guy with a scalper just went berserk on it.

Now just to give that little extra touch I will have Che Guevara’s head on the left side of the earth, and on the right side of the earth there will be a skull in a similar size/position.

All this will of c be specially made so that there won’t be any “cut” in the wallpaper when it goes onto the sphere. I.E. the left and right corner will fit each other perfectly when put together, so it can flow across a number of desktops and still look like one picture.

If you acctuly bothered to read the whole thing, please give some toughts and critisism of how to make it better etc. ^^

Hey again!

About two days ago I had my first gaming experience of “Dawn of war”, I’ve been wanting to try it for a cuple of years now but I never really gotten the chanse to…

A well, as it was my first “srategy” game (nope no star craft for me…) I had my bud show me a battle to see how building troops and factorys were. And as I’m a necron fan I beged him to show me this with necrons, they were awsome. All the animations were perfect, you could see the bruteness in their movements and whatnot. One troop realy caught my eyes in this game and it was the flayed ones; they were everything I loved, they were slow as fuck but when they went into close combat they pretty mutch tared most troops into riceless sushi. So right at the spot I stod up with my hand accross my chest looking al so noble while saying: “I will make and sucseed in making of an flayed one army! And may Frawi be my witness!”.

And that was pretty mutch what I did…

Frawi my mate set me up with a “nice” senario of six ways free for all with AI set to hard. After that he walked out to the kicthen to make soom food while laughing at my ideas.

I didn’t really mind the laughing, I get that alot due to these stupid idea’s. Oh well, back to the game!

I kinda started with getting up a small defence of one necron warrior squad, while I set these on some gard duty aka. shoot everything that gets close to the base. I started building some energy generators, if I remeber corectly I used a total of 3 the whole battle. After getting them up I made myself a nice summoning core (?) witch made me able to get my flayed ones to production! And away with the warriors now it was flayed ones all the way! They walked slowly but they did their job of wiping one army after another. And when Frawi came back and asked how it went, I just pointed at the screen.

What met him was a total 30-40 flayed ones hammering on a chaos main base, being under a heavy fire. While there were those who died, most came back from the grave and those who didn’t… well they cost about 30 energy and they get back FAST. So it pretty mutch were an unstopible force on that map, even when meeting a nightbringer at a later battle it were pretty efortless. And well I just can’t wait to try this at a big lanparty. X)

Begining of the resurrection!

September 30, 2008

Ah hi everybody!

Currently started with playing a pretty well known game called “Warhammer online”, and one of the things I noticed while playing on my zealot was all the equipment that supported something known as “brute-healers”. So I’m starting a blog mostly to share how my experiment goes. I hope you will like it! :D

Curently: Rank 14, 198 toughness, 233 will, 140 initiative, 185 wounds.

OBS! My so called “good” comp is curently deader than a dodo, so there will not be any more updates from my point of view for some weeks ahead! Tho I’ve been able to get some information from some beta testers/ hardcore players who also tryed this and had great sucsess. A zealot at rank 40 is suposed to be able to withstanda whole scecenario with the help of a tanks buffing.

Introduction:

So what is a “brute-healer” you may ask, it’s a special way of abusing the healer class. If we take a look at the normal healer class you’ll have a squishy little guy with almost no way of surviving heavy dmg, brute-healers are all about maximising their survivability to beyond common sense.

The normal problem that occurs when doing this is the lack of equipment that boosts that aspect, often you only have equipment that boost your healing even further then needed. Even tho the healing boost makes you harder to kill, you can only survive about one enemy before slowly dropping further down in the ditch.

The goal:

Now that you know a bit about what they are I can start telling about what my so called “goal” is. Oki, to start with most of you who reads this knows what warhammer online is. When I played with my zealot at the t2 areas I noticed alot of what I like to refer to “brute-gear”, witch basicly is tanking gear for healers. At first I were a bit supriced and thought: Naaah, like they would make us do that kind of healers again…

But as I went further in the game I saw more and more of these equipments, so I made the goal for myself:

It’s to get a zealot up to 40 while trying to obtain brute-gear throu all the ranks and while doing it write down my sucsess on cocktail napkins that hopefully get up to this blog at a sertain point.

Basic info and equipment:

Right, lets start with the basic. The main stat of reducing incoming dmg. in warhammer is toughness, it gives a flat out -dps on attacks made to you. This will be our main stat, so try to make it so that most of your equipment is focused around that.

The second stat is will; will is basicly what gives extra power to your heals (you’r still a healer so you will heal, ALOT) and also gives a chanse to neglect enemy spells witch always an extra. Keep in mind that the highest dps. class is caster and neglecting that one spell can change the whole outcome of the battle.

Third, wounds! Wounds improves your healthpool witch is essenchal for surviving spikedmg. or crowdcontrol time IE: Stuns, silences and etc.

Forth is a stat called initiativ, it’s gives your enemys a nice sink in thier critchanse. Witch is awsome, less crits on you means less healing needed. It also gives you a higher chanse to dodge projectiles and a higher chanse to detect stealthed enemys.

fifth and so forth, is right now nothing special. Get some resistances if you have problem with casters, higher armor walues on you cloth if you’r having trubble with mele.

Oh and one last thing about equipment: The absolute main thing you need to do is dye your cloth bright pretty colours so that it may irritate your enemys even more when they can’t kill you. (Don’t take this last thing seriously)

Mastery training:

I got a question not to long ago about what way you should go when making a brute-healer, and the answer is simple. Witchever you prefer, all the three trees the zealot have is awsome in both healing and dmg’ing. So if you like direct heals go alchemy, if you like HoT’s go witchcraft and if you prefer AoE go into the thrird one. For myself I went witchcraft due to my love for both HoT’s and DoT’s.

Rank 1-11:

First of all, you need to pick a healer class. I chose zealot for the way they handle combat, after you picked it get it up to rank 8-9 and then go over and do the chapter 5 pq’s for the influence rewards. Don’t know about other classes but the zealot got a really nice blue robe, a blue dagger, a descent offhand and some greens from the advanced rewards. When I was done I was almost rank 9 and had about renown rank 7, so I visited the nearest warcamp and bought myself renown belt, rings/chains/neckless. And that’s about what gear I had up to rank 11. With this gear you should have about as mutch as the tanking classes, but if you know me I always go full hearted so I went to the renown trainer and got myself rank 1-3 of the + toughness skill. With this all added I had a total of 156 toughness, about 150 will, 90 initative, -20% to mele from armor and -40% from all the spell schools with the ressitance mark.

So far it worked awsome, it took about 3-5 people depending on class to take me down in scenarion and I could still heal as good as most other zealots. Infact most of the time I were on the top of healing due to every other healot got zerged and died in a matter of seconds while I could still heal everyone without dropping.

Rank 12-21: coming soon

Rank 22-31: coming soon

Rank 32-40: coming soon

Special thanks to:

Warwolt for getting the link to this god damned site. :P

Frawi for helping with gathering some of the gear, but mostly for being a nice guy to chat with.

Contact:

MSN/Email: Otokoyo@live.se

Ingame: char: Kakurenbo server: Alarielle EU

OBS!

Conclution:

After getting my BW to rank 11 getting gear and stuff it just didn’t work out at all, most of their mechanics just don’t fit with the whole “toughness” consept. This is mostly due to combustion explosions (our suiside mechanic) do not get mitigrated by toughness so that will still eat or health fast and make us explode just like skavens that eaten to mutch warpstone cookies…

So I call this project closed for the time being.

If you happend to read my first post about “brute-healers” you probably already know that my mind has a screew loose. And also I’m  a survivability junky that likes to abuse classes, now in the post about brute-healers I take a class with high survivability and make it ridiculously high with the help of “brute-gear”.

After some testing It worked really well, at the middle game rank of 20 you can get up to about 300-500 toughness depending on how lucky you are with drops. Now, just for the fun of it (and to get some side project, grinding influence with a healer is a pain) I desired to take the “weakest” class in the game and abuse gear to get up her survivability. So Bright Wizards here I come!

Now before starting you should read about gear etc. at the post about brute-healers, the only difference is that you switch will for intellect.

Oki, before I start lvling I just googled around a bit to find the pq rewards (my main source of equipments) just to see if it would be remotely plausible. And luck was on my side as not only do the gear match the zealots gear, it outgoes it in terms of “brutishness”.

Here’s a list of the t2 pq brute-gear, this will be your first set of brute gear throu the game and hopefully it will work.

cha 5
Empire: Gloves; +5 toughness + 2 initiative +10 intelligence
Dwarf: Staff; +29 toughness +7 wounds +6 initiative
The High ones: Robe; +3 willpower +8 toughness +8 initiative

cha 6
Empire: Boots; +13 Toughness +5 Wounds +3 initiative
Dwarf: Staff; +25 Toughness +13 wounds +6 initiative (chose after what you prefer; wounds or Toughness)
The High ones: Shoulders; +13 toughness +6 wounds +5 initiative

cha 7
Empire: Nothing relevant to this subject
Dwarf: Staff; +44 toughness +11 wounds +7 initiative (upgrade for ether choice at cha 6)
The High ones: No reward information found yet.

cha 8
Empire: Staff; +40 toughness +17 wounds +8 initiative (chose after what you prefer; wounds or Toughness)
Dwarf: Robe; +5 toughness +14 wounds +14 intelligence
The High ones: No reward information found yet.

cha 9
Empire: Nothing relevant to this subject
Dwarf: Accessory; +16 toughness +7 wounds +39 spiritual resistance +50 elemental resistance
The High ones: Robe; +14 toughness +14 wounds +6 initiative

cha 10
Empire: Belt; +18 wounds +11 intelligence +68 spiritual resistance +45 corporeal resistance
Dwarf: Nothing relevant to this subject.
The High ones: Shoulders; +12 Toughness +12 wounds +12 intelligence

Total toughness from pq rewards:100
Total Wounds from pq rewards:55
Total Intelligence from pq rewards:33
Total initiative from pq rewards:19

Keep in mind that this is just a fraction of the gear you’ll be using, most other pieces gets to you by drops or from having renown ranking, so don’t worry about the small numbers.

Now to pure theory:

A zealot at a rank of 20 have more then 100 base toughness so lets take that as our base atm. (if you have a Bright Wizard at rank 20 please give me feedback on how much base toughness you have)

Onto this we get 100 extra toughness from the pq gear, and 57 from renown skills witch pretty mutch leaves you with a sum of 257 toughness. Quite a bunch already, but there’s still more to come!

Now the pieces of gear that you don’t get from pq’s will mostly be greenys from drops or auctions.

These pieces are missing atm:

Head; Not 100% sure but you could at least get 10 toughness from this slot.

Cloak; A descent rank 15-20 cloak will have about +20 of a certain stat so lets say you found one of those toughness ones.

Accessories: We only have one atm. and lets say we take the three rvr rings so that’s another +18 toughness.

This will put us well above 300 toughness at rank 20, so in theory the Bright wizzard can be brute equiped but it’s how it goes in practic that I need to test. So hold your thumbs for me and lets se if I can make another wierd thought go the way it’s suposed to. ^^

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